Privacy at a glance
Alamat Clash does not require account creation or login. Based on the game's current stated design, we do not ask players to submit names, email addresses, phone numbers, home addresses or precise GPS locations to play. This notice explains the difference between personal details we do not request and technical data that can arise when using online multiplayer or third-party infrastructure.
NO REQUIRED LOGIN • NO PROFILE REGISTRATIONGame information and device storage
Depending on the game build and your device settings, in-game progress, selected hero, preferences, achievements and other gameplay settings may be saved locally on your device so the game can work without an account. We do not treat locally stored game settings as a registered online user profile.
If you want to remove local data, see our User Data Deletion Instructions.
Online and nearby multiplayer
The game offers offline AI practice and the option to play with friends through nearby or internet-connected rooms. Multiplayer connections may exchange temporary room codes, a player display label, device/network routing data and in-game actions necessary to host or join a match.
When using internet multiplayer, the networking infrastructure involved may process technical information such as IP addresses to establish connections and operate the session. Local Wi-Fi play may likewise involve device-to-device network information. Such technical processing is different from asking players to provide personal identification, but may still fall within privacy-law or app-store disclosure requirements.
We do not intentionally use multiplayer connections to collect personal identity details for marketing or to create a login-based account. Actual handling and retention of technical connection records depend on the services configured for the released game.
Third-party platforms and services
Distribution through Google Play and operation of online networking or other Unity-integrated services may involve independent service providers. Depending on the services enabled in the released build, those parties can process technical data under their own policies.
Before publication, all enabled services (including any advertising, analytics, diagnostics, purchases, or multiplayer service providers) must be checked and disclosed accurately in this policy and in the Google Play Data safety form. No particular analytics or advertising SDK is represented as enabled by this website.
This website
This landing website contains no login form, comment form, analytics script, advertising pixel, or first-party tracking cookie. It is a static website. Your hosting provider may process standard web-server records such as IP address, requested pages, browser details and request time for security and delivery. The hosting provider's practices are governed by its own policies.
Children and families
Alamat Clash does not require children or adults to create a personal account. We do not intentionally request personal contact details from children. Parents and guardians should review the game, its content rating, and device online-play settings before allowing children to use online multiplayer.
Your choices and deletion
You may play offline to avoid internet multiplayer connections. You may remove locally saved game data through your device settings or by uninstalling the application. For instructions and questions about any network-side data, visit our User Data Deletion Instructions page.
Policy updates
If the game changes how it handles information, or adds third-party online, advertising, analytics or purchasing services, this notice will be updated accordingly. The effective date shown above identifies this version.
Contact
Developer / publisher: Rick Mackay Web Application Services — Alamat Clash. For privacy inquiries, email thecircuitstudio@gmail.com.
Contact the developer
For privacy questions, support requests, game-related concerns or data-deletion requests, contact Rick Mackay Web Application Services at the email address below.
